
Following my last post, I wanted to delve a bit deeper into WoW's possbilities (or lack thereof) in e-sports. I've actually been an avid follower of the Starcraft pro-scene, both in the Korean and "Foreign" scene, and am just consistently impressed by the level of skill, broadcaster professionalism and scene's they pull off.
In my eyes the e-sport part of WoW has been a dead horse for ages, but since people are beating it like a piñata, I thought it was about time to burn the remains.
The problem lies both in the fundamentals and in the implementation. The basics of a successfull sport – be it involving computers, frisbees or bicycles is:
- Heroes
- Spectator-friendliness
- Money
You will notice that, right now, arguably WoW has neither or these in abundance. Let's take them one by one, shall we?
Heroes
Most people would agree that professional cycling is, honestly, fairly boring. 100 people hammer away on their bike for 6 hours a day, then go up the next day and do it again. Right. Yet Tour de France pulls viewers in the millions, enough sponsor money to buy up Mozambique and does this during the summer, even. Que??? The answer is of course that what Cycling lacks in direct excitement it makes up for in heroes. Mans struggle against himself, the mountain and the competiting riders in extreme conditions has bred people like Armstrong, Indurain, Ulrich, Pantani, Chippolini just in recent time. Who does WoW have? Serennia? Hafu? MING?! We're not kidding anyone here, the "professionals" of WoW are a bunch of kids with too much time on their hands. If I was a sponsor, I wouldn't touch these people, let alone actually pay money to associate them with my brand.
Spectator-friendliness
Chances are that most people that read this have actually tried watching a competitive WoW game. Probably a 3v3, probably with the same monkey of a commentator talking about cheap shots and trinkets. Its gotten better with time, but its still completely impossible to digest whats going on, despite having played WoW and arena for years. In Korea there's actually a rising popularity of 1v1 tournaments because its possible to see whats actually happening as long as its 1v1 – which just goes to show that RNG and balance have nothing to do with the popularity of any sport (Poker, anyone?)
Money
This follows my previous my post but is also connected to the above two. Say you're actually a company interested in supporting a team. Say you actually really want to invest in WoW because its players represent your target group. Say you're actually thick enough to consider sponsoring a group of raging asians. Already this is a far out assumption, but then consider that your players may or may not play together next month. That a patch could potentially destroy your teams viability with no notice. That there's only a handful of tournaments per year that get over a thousand eyes on them. If you have any kind of business-sense you know you're in deep water, and are pretty likely to keep your costs as far down as possible while still keeping your name on the plate. From what I gather, that means paying a couple of airline tickets once in a while and mailing your players a decorated mousepad. If anyone thinks this is even close to be being a professional e-sport, think again. Get paid or get lost.
If you're sitting there and thinking its unfair to compare WoW to "normal" sports – consider that there are over 10 million worldwide players that daily involve themselves in the game, and compare that to say, how many go down once in a while and kick a ball around some grass – I think you'll find that the numbers are not extremely far off.